Money Tree
Web port of Tapps Games’ original mobile idle/clicker game. The player grows a magical money tree, collecting its earnings and investing them back into upgrades that increase its value and production.
Current State
- Focus
- Money Tree — CrazyGames Basic Launch Baseline
- Validation Question
- Does the unchanged Money Tree web port demonstrate materially better audience fit on CrazyGames, or does its short-session pattern persist across portals?
- Setup
- incomplete (primary_reference, reference_thesis)
- Primary Reference
- —
- Reference Thesis
- —
- Open Questions
-
- Does the unchanged Money Tree web port demonstrate materially better audience fit on CrazyGames, or does its short-session pattern persist across portals?
- Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?
- Will the short-session pattern reproduce with the CrazyGames audience?
- Which metrics can be compared consistently across Poki and CrazyGames?
- Next Actions
-
- Confirm CrazyGames marketing requirements and ask Tapps for existing video and store assets; then adapt and submit the unchanged gameplay baseline to CrazyGames.
- Latest Findings
-
- Latest Poki Player Fit for build001.zip: average session 79.8s, p90 141.1s, median 40.0s, under-3m sessions 92.8%, Poki start rate 100.0%.
- The Player Fit sample contains 500 pageviews, 79.8 seconds average session time, 40.0 seconds median, 141.1 seconds P90, and 7.2% of sessions reaching three minutes.
- The early tutorial is invasive and blocks most of the screen except the required tap target, which remains a plausible web-fit issue but has not been isolated.
- The exact gameplay-start rate should be treated as pending verification rather than used as a committed conclusion.
- The Poki result is weak, but a second-portal baseline has favorable cost-benefit and can distinguish a portal-audience effect from a product problem before redesigning the first-session loop.
- Updated
- 2026-10-16T16:14:09.159226Z
Active Hypotheses
Money Tree may perform differently with the CrazyGames audience; a minimally changed cross-portal release can determine whether the weak Poki baseline is primarily portal-specific before gameplay adaptation is funded.
The Poki baseline is weak, but adapting the existing web build for CrazyGames is expected to be technically simple and fast. The main external dependency is the required marketing package, particularly gameplay video.
Latest Experiment
Money Tree — CrazyGames Basic Launch Baseline
approved
Does the unchanged Money Tree web port demonstrate materially better audience fit on CrazyGames, or does its short-session pattern persist across portals?
Adapt the current web port to CrazyGames without meaningful gameplay or economy changes and collect a second-portal performance baseline. September 27 approved direction: use Basic Launch without mandatory SDK integration; prioritize marketing-material readiness within the 4–5 submission batch.
- Expected Result
- The CrazyGames test provides enough engagement and portal-feedback evidence to decide whether Money Tree should advance, be adapted, or be deprioritized.
- Prototype Scope
- Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.
Non-Goals
- Redesigning the tutorial before the baseline
- Changing progression or economy
- Assuming Poki and CrazyGames metrics are directly interchangeable
Evidence Capture
- submission
- Record actual submission date, build and portal status; do not label a planned game submitted or live. · Use the appropriate Tapps or ManiMani account.
- evidence
- Capture CrazyGames review feedback and available engagement/retention metrics after launch. · Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence.
- weekly selection
- Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.
- prerequisites
- Túlio has both Tapps and ManiMani account access. · Inventory existing covers, screenshots/video, description and controls; prepare missing required assets. · Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes.
- completion
- Weekly delivery is the submission; approval, launch and performance feedback may arrive later.
Sources: d233667e-0ecb-46bd-a826-5dba9d290cc5
Latest Analysis
Initial Player Fit assessment — weak Poki baseline warrants cross-portal validation
Money Tree's Poki baseline shows short sessions, but a low-cost CrazyGames test should determine whether this is game-level weakness or portal/audience fit before gameplay adaptation is funded.
Findings
- The Player Fit sample contains 500 pageviews, 79.8 seconds average session time, 40.0 seconds median, 141.1 seconds P90, and 7.2% of sessions reaching three minutes.
- The early tutorial is invasive and blocks most of the screen except the required tap target, which remains a plausible web-fit issue but has not been isolated.
- The exact gameplay-start rate should be treated as pending verification rather than used as a committed conclusion.
Interpretation
The Poki result is weak, but a second-portal baseline has favorable cost-benefit and can distinguish a portal-audience effect from a product problem before redesigning the first-session loop.
Open Questions
- Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?
- Will the short-session pattern reproduce with the CrazyGames audience?
- Which metrics can be compared consistently across Poki and CrazyGames?
- Next Action
- Confirm CrazyGames marketing requirements and ask Tapps for existing video and store assets; then adapt and submit the unchanged gameplay baseline to CrazyGames.
Latest Player Fit
build001.zip
Imported: 2026-08-26T17:08:48.909914Z · Captured: 2026-08-12T16:54:01Z
Latest Poki Player Fit for build001.zip: average session 79.8s, p90 141.1s, median 40.0s, under-3m sessions 92.8%, Poki start rate 100.0%.
Live Performance
Import Playgama DataNo live performance evidence imported yet.
Sources
AddPoki Playtest Recordings
Upload Poki ExportNo Poki playtest recordings imported yet.
Player Fit History
Upload Poki ExportCaptured: 2026-08-12T16:54:01Z
Latest Decision
None