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Fruits Inc 3
Game
Title
Origin
new
existing
legacy workflow
Actor
Description
A discovery-stage fruit-farm idle-management experiment adapted from Peggy’s Party. The player harvests four fruit types, sells them directly or moves visible batches through Juicer, Jelly, and Pie facilities, and reinvests sale proceeds to improve production throughput.
Project context
Reuse Peggy’s Party’s implemented movement, reservations, waiting, capacity, station processing, collection, upgrades, responsive layout, camera, HUD, and persistence. Replace guests with Fruits Inc trucks carrying visible fruit/product payloads through the production chain. Retain and rename the guest route hierarchy for trucks. Remove Peggy’s station-sign layer because Fruits Inc interacts directly with farms/factories; construction and unlock presentation must live on the station art itself. 2026-09-28–2026-10-04: candidate for two Poki Player Fit submissions chosen from BCT, Fruits Inc 3 and Space Shooter after Túlio assesses readiness. Existing implementation state is preserved; selection remains open.
Player Promise
Persona
Players who enjoy accessible idle-management games, visible production chains, incremental upgrades, and a colorful farm fantasy on web.
Fantasy
Manage and grow a lively fruit farm and processing facility, turning freshly harvested fruit into increasingly valuable juice, jelly, and pies while upgrading the production line.
Current validation question
Can Peggy’s Party’s basic moving-entity, capacity-limited idle-management loop produce stronger first-minute comprehension and engagement when reframed as a visible Fruits Inc farm-to-juice-to-jelly-to-pie value chain?
Primary Reference
Reference
Reference thesis
Use Fruits Inc’s readable farm-to-industry fantasy and product-value chain as the primary reference: four harvested fruits can be sold raw or processed successively into juice, jelly, and pie, with each transformation increasing value and the final pie being sale-only.
Alignment snapshot
Peggy’s Party supplies the moving-entity and throughput-management structure. Trucks replace guests; the entrance, queue, waiting positions, and authored routes are retained and renamed for truck logistics; Juicer, Jelly Kitchen, and Pie Bakery replace the activity stations; collection becomes a sell-or-process-further decision; and currency is awarded only when a product is sold. Peggy’s station signs are removed because Fruits Inc stations communicate construction, locking, availability, and upgrades through the facility presentation itself.
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