Do Not Disturb 2
Web port of Tapps Games’ original mobile game. A casual reaction/comedy game where the player repeatedly interacts with and annoys Mr. Grumpy to trigger different reactions and discover new outcomes.
Current State
- Focus
- Do Not Disturb 2 — CrazyGames Basic Launch Baseline
- Validation Question
- Can the original Do Not Disturb 2 mobile game, ported to web without meaningful gameplay adjustments, pass Poki Player Fit?
- Setup
- incomplete (primary_reference, reference_thesis)
- Primary Reference
- —
- Reference Thesis
- —
- Open Questions
-
- Does the existing Do Not Disturb 2 web baseline show sufficient audience fit on CrazyGames to justify further investment?
- What materially different engagement hypothesis could justify reopening the project?
- Would a future distribution opportunity warrant a cross-portal test?
- Next Actions
-
- Park the project while preserving the validated web port and test history.
- Latest Findings
-
- Latest Poki Player Fit for build002.zip: average session 80.5s, p90 140.0s, median 70.0s, under-3m sessions 95.4%, Poki start rate 100.0%.
- Build 002 recorded 80.5 seconds average, 70.0 seconds median, 140.0 seconds P90, and only 4.6% of sessions reaching three minutes.
- Compared with build 001, build 002 decreased average session by 6.8 seconds, median by 2 seconds, P90 by 11 seconds, and three-minute reach by 2.0 percentage points.
- The exact gameplay-start rate should be treated as pending verification rather than used as a committed conclusion.
- Incremental onboarding guidance did not establish a positive direction. Another test is not justified without a materially different engagement hypothesis, new portal opportunity, or strategic portfolio need.
- Updated
- 2026-10-11T00:51:57.273238Z
Active Hypotheses
The existing Do Not Disturb 2 baseline may find a more suitable audience on CrazyGames without gameplay redesign.
User-approved cross-portal batch gathers new audience evidence from existing builds, prioritizing marketing readiness.
Latest Experiment
Do Not Disturb 2 — CrazyGames Basic Launch Baseline
approved
Does the existing Do Not Disturb 2 web baseline show sufficient audience fit on CrazyGames to justify further investment?
Separate existing-build portal test. Prior Poki experiments and findings remain historical context; no gameplay development is reopened by this test.
- Expected Result
- Submit the baseline and use subsequent portal feedback and engagement evidence to decide whether further investment is worthwhile.
- Prototype Scope
- Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.
Non-Goals
- New gameplay, progression, onboarding or economy iterations
- Mandatory SDK integration for Basic Launch
- Assuming Poki and CrazyGames metrics are identical
- Claiming that old product hypotheses are now supported
Evidence Capture
- submission
- Record actual submission date, build and portal status; do not label a planned game submitted or live. · Use the appropriate Tapps or ManiMani account.
- evidence
- Capture CrazyGames review feedback and available engagement/retention metrics after launch. · Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence.
- weekly selection
- Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.
- prerequisites
- Túlio has both Tapps and ManiMani account access. · Inventory existing covers, screenshots/video, description and controls; prepare missing required assets. · Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes.
- completion
- Weekly delivery is the submission; approval, launch and performance feedback may arrive later.
Sources: 87802422-28a7-48e6-a71b-25f0770b5954
Latest Analysis
Initial Player Fit assessment — park after two shallow-session tests
Do Not Disturb 2 should be parked. Two Player Fit tests show consistently shallow sessions, and the second build's mailbox guidance did not improve aggregate engagement.
Findings
- Build 002 recorded 80.5 seconds average, 70.0 seconds median, 140.0 seconds P90, and only 4.6% of sessions reaching three minutes.
- Compared with build 001, build 002 decreased average session by 6.8 seconds, median by 2 seconds, P90 by 11 seconds, and three-minute reach by 2.0 percentage points.
- The exact gameplay-start rate should be treated as pending verification rather than used as a committed conclusion.
Interpretation
Incremental onboarding guidance did not establish a positive direction. Another test is not justified without a materially different engagement hypothesis, new portal opportunity, or strategic portfolio need.
Open Questions
- What materially different engagement hypothesis could justify reopening the project?
- Would a future distribution opportunity warrant a cross-portal test?
- Next Action
- Park the project while preserving the validated web port and test history.
Latest Player Fit
build002.zip
Imported: 2026-08-26T17:04:31.725781Z · Captured: 2026-08-10T20:05:01Z
Latest Poki Player Fit for build002.zip: average session 80.5s, p90 140.0s, median 70.0s, under-3m sessions 95.4%, Poki start rate 100.0%.
Live Performance
Import Playgama DataNo live performance evidence imported yet.
Sources
AddPoki Playtest Recordings
Upload Poki ExportNo Poki playtest recordings imported yet.
Player Fit History
Upload Poki ExportCaptured: 2026-08-10T20:05:01Z
Captured: 2026-08-04T17:29:01Z
Latest Decision
None