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Egg.io Defense gate decision

Egg.io Defense

Metadata

Type
other
Source ID
3dbebded-4eaf-4489-86da-def8cef6701f
Created
2026-08-24T23:37:49.343536Z
Created by
legacy_workflow_importer
Status
pending
Content URI
—
External ID
legacy/gate_decisions/392a82ce-aabc-4ff3-9ad2-f5d44cf3175e/73e83ad1-c0c8-4e46-96c2-ae0118aace51
Revision
—
Parser
legacy-workflow-v1
Extractor
—

Content

{"ai_result": {"attribute_reviews": [{"attribute_id": "attr_1", "evidence": "The attribute is specific, scoreable, and clearly traceable to the Cannon Blitz Mania reference and the pitch's emphasis on 'constant readable spectacle' and 'satisfying number feedback'.", "label": "Visible HP Numbers & Damage Feedback", "required_fix": null, "result": "clear"}, {"attribute_id": "attr_2", "evidence": "The attribute is specific, scoreable, and directly traceable to the Paper.io 2 reference and the pitch's 'core conflict' and 'how games combine' sections.", "label": "Territory Control Visuals (Blue vs. Red)", "required_fix": null, "result": "clear"}, {"attribute_id": "attr_3", "evidence": "The attribute is specific, scoreable, and clearly traceable to the Diep.io reference and the pitch's 'retention loop'.", "label": "Simple, Immediate Stat Upgrades", "required_fix": null, "result": "clear"}, {"attribute_id": "attr_4", "evidence": "The attribute is specific (defined by '2-5 minute bursts', 'constant, readable action'), scoreable, and traceable to the Web Gen-Z Drifter persona's session pattern and global ManiMani principles.", "label": "Snackable, High-Action Sessions", "required_fix": null, "result": "clear"}, {"attribute_id": "attr_5", "evidence": "The attribute is specific ('single player action dramatically shifts tide', 'highly watchable/shareable visual spectacles'), scoreable, and directly traceable to the 'TikTok Moment' in the pitch.", "label": "Visually Dramatic Comeback Moments", "required_fix": null, "result": "clear"}, {"attribute_id": "attr_6", "evidence": "The attribute's description clarifies 'almost no onboarding' by focusing on 'simple controls - left and right only', making it specific and scoreable. It is traceable to Cannon Blitz Mania's 'extremely simple input' and the persona's exit triggers.", "label": "Almost no onboarding", "required_fix": null, "result": "clear"}], "blocking_issue_count": 0, "confidence": "high", "coverage_checks": [{"evidence": "All submitted attributes are specific and avoid vague generic labels, or their descriptions make them concept-specific and scoreable.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_ATTRIBUTE_SPECIFICITY"}, {"evidence": "Every attribute is defined in a way that allows it to be reasonably scored from 0-5 for each reference game and for the new concept.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_SCOREABILITY"}, {"evidence": "Attribute 'Visually Dramatic Comeback Moments' (attr_5) directly evaluates clip-worthy action and visible spectacle, explicitly referencing the 'TikTok Moment'. Attributes 'Visible HP Numbers & Damage Feedback' (attr_1) and 'Territory Control Visuals (Blue vs. Red)' (attr_2) also contribute to visible spectacle and readability.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_WATCHABILITY_COVERAGE"}, {"evidence": "Attribute 'Simple, Immediate Stat Upgrades' (attr_3) directly evaluates progression and the feeling of becoming stronger, which drives repeat sessions. 'Territory Control Visuals (Blue vs. Red)' (attr_2) also contributes to visible progress, a key retention element.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_RETENTION_COVERAGE"}, {"evidence": "Attribute 'Snackable, High-Action Sessions' (attr_4) directly addresses the 'Web Gen-Z Drifter' persona's session pattern and 'low-friction' principle. 'Almost no onboarding' (attr_6) addresses the persona's exit triggers. All attributes are tagged with 'persona_fit'.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_IP_PERSONA_COVERAGE"}, {"evidence": "Every attribute explicitly lists a 'source_reference_game_id' and a 'source_note' that clearly links it to a specific reference game or a key part of the Phase 3 pitch.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_REFERENCE_TRACEABILITY"}, {"evidence": "The submitted attributes are meaningfully distinct and evaluate different aspects of the game experience, avoiding overlap or being different names for the same scoring dimension.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_REDUNDANCY"}, {"evidence": "Attributes like 'Snackable, High-Action Sessions' (attr_4), 'Almost no onboarding' (attr_6), and 'Simple, Immediate Stat Upgrades' (attr_3) help constrain production decisions towards a web-first prototype by emphasizing simplicity, immediate feedback, and focused scope.", "fields": [], "required_fix": null, "result": "pass", "rule_id": "P35_SCOPE_USEFULNESS"}], "status": "pass", "summary": "All submitted attributes are clear, specific, scoreable, and well-traced to the provided references and pitch. All coverage checks passed, indicating a strong foundation for the next phase."}, "decision_id": "73e83ad1-c0c8-4e46-96c2-ae0118aace51", "deterministic_result": {"passed": true, "violations": []}, "final_verdict": "pass", "model_name": "gemini-2.5-flash", "model_response_hash": "a14adf832ed33172bfd60cd7fd65a7697946b6fe0fdd156cd4ed7e60e764bce6", "phase_id": 35, "prompt_version": "dp2-v1", "submission_id": "43989aa9-63e5-4a47-abce-00a42e9de019", "timestamp_utc": "2026-07-16T01:48:31.468667+00:00", "workflow_id": "392a82ce-aabc-4ff3-9ad2-f5d44cf3175e"}

Metadata JSON

{
  "final_verdict": "pass",
  "legacy_source_kind": "gate_decision",
  "phase_id": 35
}