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Jetpack Zombie Territory
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Description
Jetpack Zombie Territory is the MicroWars-style territory version of the Jetpack Zombie prototype. The player uses a merge board to create drone power, deploys drones into territory nodes, launches attacks between nodes, captures neutral/red territory, rescues survivors, and tries to prevent the zombie side from taking over the map.
Project context
This is now tracked as a separate project from Merge Jetpack Zombie because the territory version is effectively a different game, not just a build iteration of the older lane/action format. It is built from the animal-shards-lite repository on the jetpack-microwars-prototype branch, using the Jetpack territory action-area implementation behind the ActionAreaController boundary. The relevant territory build is jetpack-build006-territory.zip. The September 2026 Poki export for the new Poki entry also included jetpack-build003.zip as an old-build comparator; that comparator is useful benchmark evidence but should not be treated as the territory game's own product baseline. Latest territory evidence: jetpack-build006-territory.zip completed Player Fit with 94.0s average session, 70.0s median, 191.0s p90, 11.8% 3-minute reach, 88.2% under-3m sessions, and 64.6% gameplay start rate.
Player Promise
Persona
Poki players who enjoy quick merge progression plus lightweight territory tactics, visible map control, and short strategic battles that can be understood in the first minute.
Fantasy
Command jetpack drones across a zombie-infested territory map, growing power through merging, capturing nodes, rescuing survivors, and turning the battlefield blue before the zombies overwhelm it.
Current validation question
Can Jetpack Zombie Territory improve first-minute comprehension, start conversion, and long-tail engagement enough to stand as its own game, or does the current territory mechanic underperform too much versus the simpler Merge Jetpack Zombie format?
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