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Deep Web Idle

Web port of Tapps Games’ original mobile idle game. The player builds and expands a fictional deep-web operation, purchasing and upgrading businesses to increase automated income and progression.

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Current State

Focus
Deep Web Idle — CrazyGames Basic Launch Baseline
Validation Question
Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?
Setup
incomplete (primary_reference, reference_thesis)
Primary Reference
—
Reference Thesis
—
Open Questions
  • Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?
  • Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?
  • Are persistence and offline restoration sufficiently validated for the test?
  • Will CrazyGames reproduce the Poki start and session-depth pattern?
Next Actions
  • Confirm required marketing assets with Tapps, complete only the technical work necessary for a valid CrazyGames submission, and test the unchanged gameplay baseline there.
Latest Findings
  • Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%.
  • The Player Fit sample contains 500 pageviews, 369 registered gameplay starts, 78.5 seconds average session time, 40.0 seconds median, 151.4 seconds P90, and 8.4% of sessions reaching three minutes.
  • The early tutorial blocks the screen around required interactions and remains a plausible web-fit issue.
  • Persistence, offline restoration, lifecycle validity, and comparatively low recorded frame performance remain relevant technical uncertainties.
  • Portal fit, onboarding friction, and technical quality are still entangled. A minimally changed CrazyGames release offers a low-cost way to test audience transfer before product adaptation.
Updated
2026-10-16T16:14:44.871038Z

Active Hypotheses

Deep Web Idle may have better audience fit on CrazyGames; after minimum technical validity is confirmed, an unchanged gameplay baseline can separate portal fit from onboarding or economy problems before redesign.

The Poki result mixes weak engagement, incomplete gameplay entry, intrusive tutorial behavior, and technical uncertainty. A second-portal test has favorable cost-benefit, provided persistence and lifecycle are valid.

Latest Experiment

Deep Web Idle — CrazyGames Basic Launch Baseline

approved

Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?

Complete only the technical work necessary for a valid CrazyGames submission, preserve the gameplay baseline, and collect cross-portal evidence. September 27 approved direction: use Basic Launch without mandatory SDK integration; prioritize marketing-material readiness within the 4–5 submission batch.

Expected Result
The test establishes whether portal audience materially changes performance and whether gameplay adaptation is justified.
Prototype Scope
Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.

Non-Goals

  • Redesigning tutorial or economy before cross-portal evidence
  • Adding speculative systems
  • Treating non-comparable portal metrics as identical

Evidence Capture

submission
Record actual submission date, build and portal status; do not label a planned game submitted or live. · Use the appropriate Tapps or ManiMani account.
evidence
Capture CrazyGames review feedback and available engagement/retention metrics after launch. · Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence.
weekly selection
Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.
prerequisites
Túlio has both Tapps and ManiMani account access. · Inventory existing covers, screenshots/video, description and controls; prepare missing required assets. · Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes.
completion
Weekly delivery is the submission; approval, launch and performance feedback may arrive later.

Sources: f8d4daf2-cf7b-4b89-8950-dab71101d4ae

Latest Analysis

Initial Player Fit assessment — validate on CrazyGames before redesign

Deep Web Idle's Poki baseline combines short sessions with entry and technical uncertainty. A CrazyGames baseline should be run after minimum technical validity is confirmed, before adapting tutorial or economy.

Findings

  • The Player Fit sample contains 500 pageviews, 369 registered gameplay starts, 78.5 seconds average session time, 40.0 seconds median, 151.4 seconds P90, and 8.4% of sessions reaching three minutes.
  • The early tutorial blocks the screen around required interactions and remains a plausible web-fit issue.
  • Persistence, offline restoration, lifecycle validity, and comparatively low recorded frame performance remain relevant technical uncertainties.

Interpretation

Portal fit, onboarding friction, and technical quality are still entangled. A minimally changed CrazyGames release offers a low-cost way to test audience transfer before product adaptation.

Open Questions

  • Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?
  • Are persistence and offline restoration sufficiently validated for the test?
  • Will CrazyGames reproduce the Poki start and session-depth pattern?
Next Action
Confirm required marketing assets with Tapps, complete only the technical work necessary for a valid CrazyGames submission, and test the unchanged gameplay baseline there.

Latest Player Fit

deepwebidle002.zip

Imported: 2026-08-26T17:07:04.962782Z · Captured: 2026-08-25T15:21:01Z

Avg Session
78.5s
P90 Session
151.4s
Median Session
40.0s
Under 3m Sessions
91.6%

Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%.

Live Performance

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No live performance evidence imported yet.

Sources

Add
2026-08-26T17:07:04.771585Z

Poki Playtest Recordings

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Player Fit History

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deepwebidle002.zip
poki json
Imported: 2026-08-26T17:07:04.962782Z
Captured: 2026-08-25T15:21:01Z

Latest Decision

None