Deep Web Idle
Web port of Tapps Games’ original mobile idle game. The player builds and expands a fictional deep-web operation, purchasing and upgrading businesses to increase automated income and progression.
Current State
- Focus
- Deep Web Idle — CrazyGames Basic Launch Baseline
- Validation Question
- Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?
- Setup
- incomplete (primary_reference, reference_thesis)
- Primary Reference
- —
- Reference Thesis
- —
- Open Questions
-
- Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?
- Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?
- Are persistence and offline restoration sufficiently validated for the test?
- Will CrazyGames reproduce the Poki start and session-depth pattern?
- Next Actions
-
- Confirm required marketing assets with Tapps, complete only the technical work necessary for a valid CrazyGames submission, and test the unchanged gameplay baseline there.
- Latest Findings
-
- Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%.
- The Player Fit sample contains 500 pageviews, 369 registered gameplay starts, 78.5 seconds average session time, 40.0 seconds median, 151.4 seconds P90, and 8.4% of sessions reaching three minutes.
- The early tutorial blocks the screen around required interactions and remains a plausible web-fit issue.
- Persistence, offline restoration, lifecycle validity, and comparatively low recorded frame performance remain relevant technical uncertainties.
- Portal fit, onboarding friction, and technical quality are still entangled. A minimally changed CrazyGames release offers a low-cost way to test audience transfer before product adaptation.
- Updated
- 2026-10-16T16:14:44.871038Z
Active Hypotheses
Deep Web Idle may have better audience fit on CrazyGames; after minimum technical validity is confirmed, an unchanged gameplay baseline can separate portal fit from onboarding or economy problems before redesign.
The Poki result mixes weak engagement, incomplete gameplay entry, intrusive tutorial behavior, and technical uncertainty. A second-portal test has favorable cost-benefit, provided persistence and lifecycle are valid.
Latest Experiment
Deep Web Idle — CrazyGames Basic Launch Baseline
approved
Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?
Complete only the technical work necessary for a valid CrazyGames submission, preserve the gameplay baseline, and collect cross-portal evidence. September 27 approved direction: use Basic Launch without mandatory SDK integration; prioritize marketing-material readiness within the 4–5 submission batch.
- Expected Result
- The test establishes whether portal audience materially changes performance and whether gameplay adaptation is justified.
- Prototype Scope
- Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.
Non-Goals
- Redesigning tutorial or economy before cross-portal evidence
- Adding speculative systems
- Treating non-comparable portal metrics as identical
Evidence Capture
- submission
- Record actual submission date, build and portal status; do not label a planned game submitted or live. · Use the appropriate Tapps or ManiMani account.
- evidence
- Capture CrazyGames review feedback and available engagement/retention metrics after launch. · Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence.
- weekly selection
- Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.
- prerequisites
- Túlio has both Tapps and ManiMani account access. · Inventory existing covers, screenshots/video, description and controls; prepare missing required assets. · Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes.
- completion
- Weekly delivery is the submission; approval, launch and performance feedback may arrive later.
Sources: f8d4daf2-cf7b-4b89-8950-dab71101d4ae
Latest Analysis
Initial Player Fit assessment — validate on CrazyGames before redesign
Deep Web Idle's Poki baseline combines short sessions with entry and technical uncertainty. A CrazyGames baseline should be run after minimum technical validity is confirmed, before adapting tutorial or economy.
Findings
- The Player Fit sample contains 500 pageviews, 369 registered gameplay starts, 78.5 seconds average session time, 40.0 seconds median, 151.4 seconds P90, and 8.4% of sessions reaching three minutes.
- The early tutorial blocks the screen around required interactions and remains a plausible web-fit issue.
- Persistence, offline restoration, lifecycle validity, and comparatively low recorded frame performance remain relevant technical uncertainties.
Interpretation
Portal fit, onboarding friction, and technical quality are still entangled. A minimally changed CrazyGames release offers a low-cost way to test audience transfer before product adaptation.
Open Questions
- Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?
- Are persistence and offline restoration sufficiently validated for the test?
- Will CrazyGames reproduce the Poki start and session-depth pattern?
- Next Action
- Confirm required marketing assets with Tapps, complete only the technical work necessary for a valid CrazyGames submission, and test the unchanged gameplay baseline there.
Latest Player Fit
deepwebidle002.zip
Imported: 2026-08-26T17:07:04.962782Z · Captured: 2026-08-25T15:21:01Z
Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%.
Live Performance
Import Playgama DataNo live performance evidence imported yet.
Sources
AddPoki Playtest Recordings
Upload Poki ExportNo Poki playtest recordings imported yet.
Player Fit History
Upload Poki ExportCaptured: 2026-08-25T15:21:01Z
Latest Decision
None