MM-Dashboard

Hi-Fi Snake

Imported real project fixture based on Hi-Fi Snake Player Fit exports from July 2026.

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Current State

Focus
Hi-Fi Snake Player Fit 2026-july-22
Setup
incomplete
Primary Reference
Reference Thesis
Open Questions
Do players understand the early-room goal and keep playing without performance frustration?
Next Actions
Follow up on decision: continue
Latest Findings
Most common Player Fit notes: User got bored (17), Level seemed too hard (14), User didn’t understand the controls (12). · Continue validation after addressing the imported Player Fit risks: User got bored; Something else: Died quite a few times in the first room because after getting the pellets he didn't went through the gate but the wall; There was a technical bug; Something else: played a lot but FPS was too low so it became frustrating
Updated
2026-08-24T17:49:03.598644Z

Active Hypotheses

Hi-Fi Snake needs clearer early-room comprehension and smoother performance to improve Player Fit.

The imported July 2026 Player Fit notes repeatedly mention boredom, confusion, early deaths, and low FPS.

Latest Experiment

Hi-Fi Snake Player Fit 2026-july-22

Do players understand the early-room goal and keep playing without performance frustration?

Existing Hi-Fi Snake test build represented by the imported Player Fit export.

Latest Player Fit

07bf7776-911d-4f30-802a-b98ed321d25b

Avg Session
77.67s
P90 Session
—s
Median Session
—s
Conversion

Most common Player Fit notes: User got bored (17), Level seemed too hard (14), User didn’t understand the controls (12).

Latest Decision

continue

Continue validation after addressing the imported Player Fit risks: User got bored; Something else: Died quite a few times in the first room because after getting the pellets he didn't went through the gate but the wall; There was a technical bug; Something else: played a lot but FPS was too low so it became frustrating