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Animal Shards Idle

Animal Shards is transitioning from its Unity idle merge/rescue baseline toward a touch-first exploration, Herbalism, Alchemy and animal-rescue adventure for browser/Poki. Assessment and proposed plan only; pivot gameplay is not implemented.

experiment ready draft discovery
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Current State

Focus
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Validation Question
Can touch-first exploration, Herbalism and Alchemy make the first animal rescue understandable quickly and motivate voluntary continuation into new areas?
Setup
ready
Primary Reference
World of Warcraft
Reference Thesis
Use exploration, Herbalism and Alchemy as the primary design reference: discover useful resources, gather ingredients, improve professions, craft potions and apply them to visible animal-rescue needs that unlock further exploration. Adapt this to short, touch-first browser sessions. Fishdom Expeditions is a secondary reference for world-object selection and automatic approach. No MMORPG combat, multiplayer or full economy is intended.
Open Questions
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Next Actions
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Latest Findings
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Updated
2026-10-19T00:21:55.782767Z

Active Hypotheses

None

Latest Experiment

None

Latest Analysis

None

Latest Player Fit

None

Live Performance

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Sources

Add
Animal Shards — Exploration and Alchemy assessment and proposed transition plan
project readme · https://github.com/zeemaine/DoraJam/blob/master/README.md
2026-10-19T00:22:18.756981Z
2026-08-26T20:14:19.520774Z
2026-08-26T20:14:18.364746Z
2026-08-26T20:14:17.328013Z
2026-08-26T20:14:14.517302Z

Poki Playtest Recordings

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Player Fit History

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Latest Decision

None