Animal Shards Idle
Animal Shards is transitioning from its Unity idle merge/rescue baseline toward a touch-first exploration, Herbalism, Alchemy and animal-rescue adventure for browser/Poki. Assessment and proposed plan only; pivot gameplay is not implemented.
Current State
- Focus
- —
- Validation Question
- Can touch-first exploration, Herbalism and Alchemy make the first animal rescue understandable quickly and motivate voluntary continuation into new areas?
- Setup
- ready
- Primary Reference
- World of Warcraft
- Reference Thesis
- Use exploration, Herbalism and Alchemy as the primary design reference: discover useful resources, gather ingredients, improve professions, craft potions and apply them to visible animal-rescue needs that unlock further exploration. Adapt this to short, touch-first browser sessions. Fishdom Expeditions is a secondary reference for world-object selection and automatic approach. No MMORPG combat, multiplayer or full economy is intended.
- Open Questions
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- Next Actions
- —
- Latest Findings
- —
- Updated
- 2026-10-19T00:21:55.782767Z
Active Hypotheses
None
Latest Experiment
None
Latest Analysis
None
Latest Player Fit
None
Live Performance
Import Playgama DataNo live performance evidence imported yet.
Sources
Add
Animal Shards — Exploration and Alchemy assessment and proposed transition plan
project readme · https://github.com/zeemaine/DoraJam/blob/master/README.md
2026-10-19T00:22:18.756981Z
2026-08-26T20:14:19.520774Z
2026-08-26T20:14:18.364746Z
2026-08-26T20:14:17.328013Z
Animal Shards Idle legacy workflow import marker
manual note
2026-08-26T20:14:14.517302Z
Poki Playtest Recordings
Upload Poki ExportNo Poki playtest recordings imported yet.
Player Fit History
Upload Poki ExportNo Player Fit tests imported yet.
Latest Decision
None