Feed the Cat Food Sort
Feed the Cat Food Sort is a standalone Food Sort-based cat-care puzzle experiment split from the Matchy Cat exploration. The player should clear food-sorting/match-3 tray puzzles to generate food/care progress for a cat, testing whether the cat-care fantasy gives purpose to a Food Sort mechanic without inheriting Matchy Cat’s match-3 control friction or broader care-system complexity.
Current State
- Focus
- Feed the Cat Food Sort — CrazyGames Basic Launch Baseline
- Validation Question
- Can a Food Sort-style tray matching/sorting mechanic support the cat-care fantasy better than Matchy Cat’s match-3 branch, with clearer first-minute comprehension and enough early variety to avoid boredom?
- Setup
- ready
- Primary Reference
- Food Sort: Puzzle Game
- Reference Thesis
- Feed the Cat Food Sort should use Food Sort: Puzzle Game as the primary reference for the core interaction: players sort/match food items in trays, clear groups of three identical foods, and progress through increasingly challenging tray arrangements. The cat-care layer should add purpose and payoff to cleared food without obscuring the simple Food Sort decision loop or importing Matchy Cat’s broader care-system complexity.
- Open Questions
-
- Does the existing Feed the Cat Food Sort web baseline show sufficient audience fit on CrazyGames to justify further investment?
- Next Actions
-
- Pause product iteration. Prepare an unchanged-baseline CrazyGames submission if marketing readiness earns a slot in the 4–5 game batch; record the exact chosen build.
- Latest Findings
-
- Latest Poki Player Fit for foodsort-build006.zip: average session 107.4s, p90 212.8s, median 70.0s, under-3m sessions 83.8%, Poki start rate 82.2%.
- User assessment: the quick buyable-upgrade test did not provide a compelling next iteration.
- Exact build attribution for this assessment is not confirmed here: the stored experiment was created after the latest imported build006 capture and still described pending submission. Do not claim build006 definitively measured the store experiment.
- The station-store hypothesis remains inconclusive; no further progression development this week. Existing-build CrazyGames testing is a separate portal-fit question.
- Updated
- 2026-09-28T11:35:20.218817Z
Active Hypotheses
A Food Sort-style tray matching loop will be easier for players to understand than the Matchy Cat match-3 branch, and the cat-feeding fantasy can give the sorting clears a stronger purpose if the care layer stays lightweight and visible.
Matchy Cat evidence showed immediate match-3 rejection/control friction in many short sessions, while Color Cat Care suggested sorting-like mechanics are easier to understand but can become boring by puzzle 2-3. Food Sort may combine stronger food theme fit with a simple sorting/match-3 tray loop; the first experiment should isolate that baseline before adding deeper care or progression systems.
The existing Feed the Cat Food Sort baseline may find a more suitable audience on CrazyGames without gameplay redesign.
User-approved cross-portal batch gathers new audience evidence from existing builds, prioritizing marketing readiness.
Latest Experiment
Feed the Cat Food Sort — CrazyGames Basic Launch Baseline
approved
Does the existing Feed the Cat Food Sort web baseline show sufficient audience fit on CrazyGames to justify further investment?
Separate existing-build portal test. Prior Poki experiments and findings remain historical context; no gameplay development is reopened by this test.
- Expected Result
- Submit the baseline and use subsequent portal feedback and engagement evidence to decide whether further investment is worthwhile.
- Prototype Scope
- Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.
Non-Goals
- New gameplay, progression, onboarding or economy iterations
- Mandatory SDK integration for Basic Launch
- Assuming Poki and CrazyGames metrics are identical
- Claiming that old product hypotheses are now supported
Evidence Capture
- submission
- Record actual submission date, build and portal status; do not label a planned game submitted or live. · Use the appropriate Tapps or ManiMani account.
- evidence
- Capture CrazyGames review feedback and available engagement/retention metrics after launch. · Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence.
- weekly selection
- Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.
- completion
- Weekly delivery is the submission; approval, launch and performance feedback may arrive later.
- prerequisites
- Túlio has both Tapps and ManiMani account access. · Inventory existing covers, screenshots/video, description and controls; prepare missing required assets. · Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes.
Sources: 87802422-28a7-48e6-a71b-25f0770b5954
Latest Analysis
Buyable-upgrades test provided no actionable direction; pause development
Túlio reports the quick buyable-upgrades experiment did not yield relevant actionable information and prefers new game baselines next week.
Findings
- User assessment: the quick buyable-upgrade test did not provide a compelling next iteration.
- Exact build attribution for this assessment is not confirmed here: the stored experiment was created after the latest imported build006 capture and still described pending submission. Do not claim build006 definitively measured the store experiment.
Interpretation
The station-store hypothesis remains inconclusive; no further progression development this week. Existing-build CrazyGames testing is a separate portal-fit question.
- Next Action
- Pause product iteration. Prepare an unchanged-baseline CrazyGames submission if marketing readiness earns a slot in the 4–5 game batch; record the exact chosen build.
Latest Player Fit
foodsort-build006.zip
Imported: 2026-09-25T18:45:06.473357Z · Captured: 2026-09-25T04:32:01Z
Latest Poki Player Fit for foodsort-build006.zip: average session 107.4s, p90 212.8s, median 70.0s, under-3m sessions 83.8%, Poki start rate 82.2%.
Live Performance
Import Playgama DataNo live performance evidence imported yet.
Sources
AddPoki Playtest Recordings
Upload Poki ExportCaptured: 2026-09-25T03:19:00Z
Captured: 2026-09-23T20:39:33Z
Captured: 2026-09-23T15:12:32Z
Player Fit History
Upload Poki ExportCaptured: 2026-09-25T04:32:01Z
Captured: 2026-09-24T18:08:01Z
Captured: 2026-09-23T21:59:01Z
Captured: 2026-09-23T16:38:01Z
Latest Decision
None