MM-Dashboard

Feed the Cat Food Sort

Feed the Cat Food Sort is a standalone Food Sort-based cat-care puzzle experiment split from the Matchy Cat exploration. The player should clear food-sorting/match-3 tray puzzles to generate food/care progress for a cat, testing whether the cat-care fantasy gives purpose to a Food Sort mechanic without inheriting Matchy Cat’s match-3 control friction or broader care-system complexity.

decision pending draft discovery
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Current State

Focus
Feed the Cat Food Sort — CrazyGames Basic Launch Baseline
Validation Question
Can a Food Sort-style tray matching/sorting mechanic support the cat-care fantasy better than Matchy Cat’s match-3 branch, with clearer first-minute comprehension and enough early variety to avoid boredom?
Setup
ready
Primary Reference
Food Sort: Puzzle Game
Reference Thesis
Feed the Cat Food Sort should use Food Sort: Puzzle Game as the primary reference for the core interaction: players sort/match food items in trays, clear groups of three identical foods, and progress through increasingly challenging tray arrangements. The cat-care layer should add purpose and payoff to cleared food without obscuring the simple Food Sort decision loop or importing Matchy Cat’s broader care-system complexity.
Open Questions
  • Does the existing Feed the Cat Food Sort web baseline show sufficient audience fit on CrazyGames to justify further investment?
Next Actions
  • Pause product iteration. Prepare an unchanged-baseline CrazyGames submission if marketing readiness earns a slot in the 4–5 game batch; record the exact chosen build.
Latest Findings
  • Latest Poki Player Fit for foodsort-build006.zip: average session 107.4s, p90 212.8s, median 70.0s, under-3m sessions 83.8%, Poki start rate 82.2%.
  • User assessment: the quick buyable-upgrade test did not provide a compelling next iteration.
  • Exact build attribution for this assessment is not confirmed here: the stored experiment was created after the latest imported build006 capture and still described pending submission. Do not claim build006 definitively measured the store experiment.
  • The station-store hypothesis remains inconclusive; no further progression development this week. Existing-build CrazyGames testing is a separate portal-fit question.
Updated
2026-09-28T11:35:20.218817Z

Active Hypotheses

A Food Sort-style tray matching loop will be easier for players to understand than the Matchy Cat match-3 branch, and the cat-feeding fantasy can give the sorting clears a stronger purpose if the care layer stays lightweight and visible.

Matchy Cat evidence showed immediate match-3 rejection/control friction in many short sessions, while Color Cat Care suggested sorting-like mechanics are easier to understand but can become boring by puzzle 2-3. Food Sort may combine stronger food theme fit with a simple sorting/match-3 tray loop; the first experiment should isolate that baseline before adding deeper care or progression systems.

The existing Feed the Cat Food Sort baseline may find a more suitable audience on CrazyGames without gameplay redesign.

User-approved cross-portal batch gathers new audience evidence from existing builds, prioritizing marketing readiness.

Latest Experiment

Feed the Cat Food Sort — CrazyGames Basic Launch Baseline

approved

Does the existing Feed the Cat Food Sort web baseline show sufficient audience fit on CrazyGames to justify further investment?

Separate existing-build portal test. Prior Poki experiments and findings remain historical context; no gameplay development is reopened by this test.

Expected Result
Submit the baseline and use subsequent portal feedback and engagement evidence to decide whether further investment is worthwhile.
Prototype Scope
Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.

Non-Goals

  • New gameplay, progression, onboarding or economy iterations
  • Mandatory SDK integration for Basic Launch
  • Assuming Poki and CrazyGames metrics are identical
  • Claiming that old product hypotheses are now supported

Evidence Capture

submission
Record actual submission date, build and portal status; do not label a planned game submitted or live. · Use the appropriate Tapps or ManiMani account.
evidence
Capture CrazyGames review feedback and available engagement/retention metrics after launch. · Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence.
weekly selection
Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.
completion
Weekly delivery is the submission; approval, launch and performance feedback may arrive later.
prerequisites
Túlio has both Tapps and ManiMani account access. · Inventory existing covers, screenshots/video, description and controls; prepare missing required assets. · Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes.

Sources: 87802422-28a7-48e6-a71b-25f0770b5954

Latest Analysis

Buyable-upgrades test provided no actionable direction; pause development

Túlio reports the quick buyable-upgrades experiment did not yield relevant actionable information and prefers new game baselines next week.

Findings

  • User assessment: the quick buyable-upgrade test did not provide a compelling next iteration.
  • Exact build attribution for this assessment is not confirmed here: the stored experiment was created after the latest imported build006 capture and still described pending submission. Do not claim build006 definitively measured the store experiment.

Interpretation

The station-store hypothesis remains inconclusive; no further progression development this week. Existing-build CrazyGames testing is a separate portal-fit question.

Next Action
Pause product iteration. Prepare an unchanged-baseline CrazyGames submission if marketing readiness earns a slot in the 4–5 game batch; record the exact chosen build.

Latest Player Fit

foodsort-build006.zip

Imported: 2026-09-25T18:45:06.473357Z · Captured: 2026-09-25T04:32:01Z

Avg Session
107.39s
P90 Session
212.8s
Median Session
70.0s
Under 3m Sessions
83.8%

Latest Poki Player Fit for foodsort-build006.zip: average session 107.4s, p90 212.8s, median 70.0s, under-3m sessions 83.8%, Poki start rate 82.2%.

Live Performance

Import Playgama Data

No live performance evidence imported yet.

Sources

Add
2026-09-25T18:45:39.921492Z
2026-09-25T18:44:59.603453Z
2026-09-24T19:26:25.511321Z
2026-09-24T01:05:11.338781Z
2026-09-24T01:04:33.812995Z

Poki Playtest Recordings

Upload Poki Export
feed-the-cat-playtests
43 recordings · 43 notes · 22 watched
Imported: 2026-09-25T18:45:46.709584Z
Captured: 2026-09-25T03:19:00Z
feed-the-cat-playtests
21 recordings · 21 notes · 11 watched
Imported: 2026-09-24T01:05:17.450884Z
Captured: 2026-09-23T20:39:33Z
d16162c2-54d1-43c9-861a-729329f97065
11 recordings · 11 notes · 6 watched
Imported: 2026-09-23T19:02:58.953638Z
Captured: 2026-09-23T15:12:32Z

Player Fit History

Upload Poki Export
foodsort-build006.zip
poki json
Imported: 2026-09-25T18:45:06.473357Z
Captured: 2026-09-25T04:32:01Z
foodsort-build005.zip
poki json
Imported: 2026-09-24T19:26:31.681871Z
Captured: 2026-09-24T18:08:01Z
foodsort-build003.zip
poki json
Imported: 2026-09-24T01:04:40.287430Z
Captured: 2026-09-23T21:59:01Z
foodsort-build002.zip
poki json
Imported: 2026-09-23T19:02:15.730562Z
Captured: 2026-09-23T16:38:01Z

Latest Decision

None